Skip to main content

Full text of "Apple Manual: wildernesscampaign"

See other formats


SYNERGISTIC SOFTWARE 
WILDERNESS CAMPAIGN 




WILDERNESS CAMPAIGN 



The Kingdom of Draconia is a land of myth, a realm of mighty sorceries 
and fearsome beasts. Once a land of mighty and prosperous cities, Draconia 
has been reduced to a land of poor villages and decaying remnants of its 
former empire because of the evil influence of the Great Necromancer. 
The Necromancer seized power ten years ago and has since tyrannized 
and devastated the kingdom. Secure within his virtually impregnable 
fortress, surrounded by a magical barrier, he is hated and feared by all. 
The ruins of Draconia's greatness and the more desolate parts of the coun- 
tryside are now populated by fearsome creatures that prey on any hapless 
wanderers who pass by. 

You have been chosen to lead a small band of men to organize the 
overthrow of the Great Necromancer. To accomplish this, you will need 
a magical weapon powerful enough to destroy the barrier around his 
fortress and enough men, armor, and weapons to defeat his army. A 
suitably powerful magic weapon can only be obtained from the Sanctuary 
of the White Mage, an elderly but once great magician. You may stumble 
on the sanctuary in your wanderings, or the oracle (an agent of the White 
Mage) may find and direct you. Good luck in your quest and the battle 
to follow. 



SETTING UP 



To begin your quest, place the accompanying cassette tape in your 
recorder. Be sure to have the correct side up. Place the APPLE in basic 
mode, type load, start the recorder, and press return. The program will 
instruct you to again start the recorder and press return. You are now 
loading the HIRES screen and shape data. After two beeps, the adven- 
ture will begin. Note: Disk loading is automatic when disk is booted. 

The initial setup will include the map of Draconia with all villages", 
castles*, ruins", temples*, tombs*, geographical features and the Necro- 
mancer's fortress displayed. Your party will have a number of men with 
specified strength*, speed*, dexterity*, charisma*, and experience*. 
You will also have some treasure to begin with. 

* Random placement or amount. 



THE QUEST 



Your initial goal is to search for and acquire enough treasure to hire 
and outfit an army. Much of the treasure of Draconia is now guarded 
by monstrous creatures. These must be fought and defeated (see BAT- 
TLES). Once the treasure is obtained you can use it in the various vil- 
lages to buy goods and hire men. 

Your second goal in the early stages of the game is to find the Sanctu- 
ary of the White Mage and receive from him the powerful device you will 
need to destroy the Necromancer. To defeat the Necromancer, you will 
need at least 50 - 75 well-equipped fighters and a powerful magic weapon. 

COMMANDS 



Table 1, below, lists the commands that can be used during your quest. 
The L command displays the legend for your map. The X command 
displays the status factors for your party: number of fighters, total num- 
ber in party (you may have some bearers), experience level, dexterity, 
etc. All of these factors may change during the game in ways described 
below. The B command lets you see what goods you currently have in 
your baggage. At any time, you may dump some of your baggage. This 
may become nesessary if you find treasure whose weight is such that you 
can't carry it and all your baggage. Next time, to avoid this problem, 
hire more bearers or buy a mule. The M command lets you check your 
baggage for magic items that you wish to use. Finally, Q allows you to 
quit the game and save the current setup to disk/cassette. 

The N, S, E, and W commands are self-explanatory. Movement is 
fastest in the plains, slower in the more rugged terrain areas. The more 
rugged areas (swamps, jungles, mountains, or deserts) are also much more 
hazardous. You may encounter such obstacles as gorges, crevasses, or 
cliffs. With the proper equipment you can get by. Otherwise, you must 
turn back and try elsewhere. You may also get caught in avalanches, 
sandstorms, or quicksand. Dexterity and luck (roll a saving throw with 
the dice) will determine whether or not there are casualties. 



TABLE 1 
LEGAL COMMANDS 



N = Move North 


L = 


Display Legend 


S = Move South 


X = 


Display Status 


E = Move East 


M = 


Use Magic Item 


W = Move West 


B = 


Check Baggage Inventory 


Q = Quit 







POINTS OF INTEREST 



VILLAGES 

Once you have gold to spend, enter the nearest village. You can hire 
bearers or fighters or visit the village bazaar. A constantly varying selec- 
tion is available for your consideration. Prices vary, and the merchants 
will dicker. 



CASTLES 

Some of the castles of Draconia are still inhabited by members of the 
old nobility. Depending on your charisma, they will donate varying 
amounts of men and gold to help in your campaign. Other castles are 
abandoned death traps. 



ABANDONED STRUCTURES 

Temples, tombs, ruins, and abandoned castles are dangerous but 
potentially rewarding. Treasure of the former inhabitants may be 
available for the taking. Traps, hazards, and hostile creatures, however, 
are common and must be overcome. 



BATTLE 



Whenever monsters or hostile inhabitants are encountered, you have 
the option of fighting (and perhaps winning treasure) or leaving the vicinity. 
They may or may not pursue. If they do and they are faster, you will have 
to fight anyway. 

Battle outcome depends on many factors such as the relative strength, 
speed and experience of the combatants, their weapon and armor classes 
(see Table 2), bonus points for various factors, and luck. Speed, strength, 
and experience may vary during the game (Experience increases with battles 
won. Several magical devices can improve speed, strength, dexterity, etc.). 
Armor and weapon classes depend on the number and types of armor and 
weapons purchased. The higher the class, the more successful you will be 
in battle. Bonus points are available if you have weapons/armor particularly 
appropriate for your opponents (see Table 3), if your field position is better 
than your opponents' (on any given turn during battle, you may elect to try 
for better position instead of attacking. You may also run if you like.), or 
if you have a Spell of Defense or Attack. The last factor which decides the 
outcome of battle is luck as determined by rolling the dice. 



A battle includes a succession of conflicts consisting of an attack and 
a defense phase for each of the combatants. The individual conflicts con 
tinue until one force is totally destroyed. If you win the battle, you can 
take your foes' treasure, if they possessed any. 

To initiate the final battle against the Necromancer merely approach 
his fortress and follow the program's promptings. 



TABLE 2 



ARMOR CLASS 


WEAPON CLASS 


1 No Armor 

2 Leather Armor 
2 Shield 

4 Chain Mail 

5 Plate Armor 


1 Short Sword 

2 Battle Axe 

3 Broadsword 

4 Spear 

5 Bow or Crossbow 



TABLE 3 



MONSTER TYPE 


EXAMPLES 


SPECIAL WEAPONS* 


Flying 
Undead 
Giant 
Normal 


Stingwing, Roc, Harpy 
Vampire, Mummy, Werewolf 
Cyclops, Ogre, Dragon 
Ore, Minotaur, Gorgon 


Bow/Crossbow/Spear 
Cross/Holy Water/Silver 
Spear/Battle Axe 
None 



* Gives extra advantage (bonus points) in battle. 



MISCELLANEOUS 

During your quest, you may occasionally find various sorcerous devices, 
spells, or artifacts. Crystal balls, flying carpets, magic lamps, etc. may be 
acquired and used throughout the game. The formidable Staff of Power 
and the Lightning Rod can only be obtained from the White Mage. 

Remember that when you hire men, they expect to be paid. Payday 
occurs every ten days. The pay rate for all men is the highest hiring rate 
previously offered. Men that aren't paid will desert. 

Also remember to keep your food supplies up. Food packets can be 
purchased at every village. Each packet feeds ten men for one day. If 
you run out, your men will starve. 

The more common of the kingdom's unpleasant inhabitants are de- 
scribed below in Table 4. 



OC 
O 
CO 



2 
o 

> 



0) 
+■» 

- o 



- c 
7 o 
+^ 

o 



•o E 



c . 

» .E 

m cu +- 1 

s .« 

*■ c > 

O) to . M- 



— c 

■55 o 



■0 

cu 



>- 




c 



cu 
c 
o> 

CO 

CU 

_c c 

.5° c 

— to 

> o 

c « ■ 

CO "D > 
E J « 

x: -O 



CJ) 

c 



3 

XI 



c 
to 

'cn 

•a 
S 
c 



c 

if! ro 
Si E 
2 ~ 



to 



to — " 



> ' -1— 

■D g i 

> _ "> 
to o c 

O CO CO 



To = 



o c 



cu 

<" £ 

o > 

. co 

■o c 

> _ 

CD 

a> c 

c o 

O Z 



<° ST 5: 



p 

cu 

cu 

co — 
a o. 
<3 £ 

cu 

,j CU 

ro o) 
cu 



CO ._ 

•5 -a 

CO 

JC 



C 



3 
O 

E 

cu 



o 

o , 

*- o 



co o 



CI 



cu cu 

CO > 

c 

•43 CU T3 

ut ~ cu 

-S.ro 

O £ 

E cn to 

S > O 

> L7. 5 



c 



cu 



ro >. 

XI CO 

"D CU 

c c 

to cu 

t» 0> 

cn It: 

c — 

ro vi 

*" - - 

« ro o 

o T3 5 
ro 



tu (— 

o. E 

r- O 



CU «S 



Q. cu c 
cu .c ro 
DC I— O 



O 

-Q ./> 

o £ 

1 1 

ro O 

o m 



o 

CJ 

cn 
c 



a 
a 



■D 

CU 

cn 
co 
"D 
C 



LU 



CQ 
< 



a 
z 

D 

o 



C 
to 



to m to rt CU to 

•* *^ cu — S5 !2 cu S- — <-"<-> 
c i- ■=. ct - Q -° c E a 5 c t 



CU CO 

" c 



a t» w _ a _?2 

.CtCXttotr^JcuiQ. 

Ecc^co^f-C-iajEcccucnEiCc: 

o o £ 3 5 »> 3 < 



5Q^(-(-h-2^coi-cr5QcoHtrQ^toa:i- 



8 
o 



OUOOOOhihhlilDDDDD 



co 
o 

DC 

o 



co 
I- 
z 

ID 
Cl 
DC 
LU 
CO 

Q 

Z 
< 

CO 



CO 
DC 

o 

z S 

- O DC 
5 O H 



CO CO 

Z LU 

O DC 

LU O 



< LI- 



CO 

_l 

>• 
I- 
o 

< 



CO 

? < to 



CO 



CO 



> co O 

0-15 

a 3 lu 

OC O DC 

< I LU 

o o g 



CO 
LU 
Q_ 

o 

DC 
X 



CO 
LU 

2 
2 
3 



A partially completed game can be saved to disk/cassette at any time 
to be continued later. The Q (Quit) command lets you stop the game 
and save it. Initial game setup includes the question "New or old game 
(N or 0)?" for continuing an old game that was saved. 

To reenter program, type GOTO 510 and press return. 



Wilderness Campaign is a game of high adventure in which you undertake 
a crusade to free the kingdom of Draconia from the Evil Necromancer that 
is tyrannizing it. As you direct your party across the high resolution graphics 
map of Draconia, you must overcome obstacles, defeat hostile inhabitants, 
survive various natural hazards ( avalanches, quicksand, etc.) and explore 
numerous tombs, temples, castles, and ruins in search of gold and magical 
devices. 

When treasure is found, you will go to nearby villages to hire men and 
purchase weapons, armor, and assorted useful supplies. The supplies and 
any magical devices that you find will aid you in your ultimate quest: to 
find the ancient weapons of power required to defeat the Necromancer. 

Once you have found the required magical weapon and have gathered 
and equipped a suitable army, you are ready to attack the fortress of the 
Necromancer itself. The future of Draconia rests on your shoulders. 



Requires APPLE II with 48K RAM